VDP Enhanced Audio API
NB: This is implemented in VDP versions 1.04 and above.
The Agon-VDP supports audio commands via VDU 23,0,&85
, followed by further data to give the exact command required.
The first byte usually indicates the channel, and the second byte the command.
Parameters vary in number and meaning depending on the command. Some parameters are bytes, some are 16-bit values sent as two bytes in little-endian order. In the documentation below, 16-bit values are shown as value1; value2;
, as per BBC BASIC syntax, and bytes as value1, value2, value3, ...
.
Examples are given in BBC BASIC.
A common source of errors when sending commands to the VDP from BASIC via VDU commands is to forget to use a ;
after a number to indicate a 16-bit value should be sent. If you see unexpected behaviour from your BASIC code that is the most likely source of the problem.
When a command is processed the VDP may send a message back to MOS with the status of that command. (Generally a return value of 1
indicates success, and 0
failure, but there are some exceptions to this, most notably the Status command. Not all audio comments return a status.) When the MOS receives an audio command status value it will set the audio bit of the VDP protocol flags to indicate that an audio message has been received. It also sets two system variable values, sysvar_audioChannel
and sysvar_audioSuccess
with the results of the command. sysvar_audioChannel
is the channel number, and sysvar_audioSuccess
provides the status of that command. These values can be read using a mos_sysvars
API call, or an OSBYTE call from BASIC as documented here.
It should be noted that VDP protocol flags are not automatically cleared by MOS, so it is the responsibility of the application to clear the audio bit of the VDP protocol flags before sending a command. At present there is no way to do this directly from BBC BASIC.
The full audio command set supported by the Agon-VDP is as follows:
Command 0: Play note
VDU 23, 0, &85, channel, 0, volume, frequency; duration;
If the channel is not already busy, this command will play a note on the specified channel.
The volume is a value from 0 to 127, where 0 is silent and 127 is full volume. Values above 127 will be treated as 127.
The frequency is a 16-bit value specifying in Hz the frequency of the note to be played.
The duration is a 16-bit value specifying in milliseconds the duration of the note to be played. Specifying a value of -1 (65535) will cause the note to be played indefinitely until the channel is silenced by setting its volume to zero. Specifying a value of zero will play the note for the duration of the attack and decay phases of any volume envelope set on the channel. Additionally using a duration of zero on a channel that has been set to playback a sample, the sample will be played for its full duration. (NB this is the sample duration at the time the play command was called. Streaming in more data for the sample will not extend the duration of the note.)
Returns 1 if the note was successfully queued for playback, or 0 if the channel was already in use.
NB attempting to play a note on an inactive channel will return 1, but the note will not be played. The channel must be active (see the status command) before a note can be played on it.
Command 1: Status
VDU 23, 0, &85, channel, 1
Returns a bit mask indicating the status of the specified channel, or 255 if the channel is not valid, or has been disabled. The bit mask is as follows:
Bit | Name | Meaning |
---|---|---|
0 | Active | When set this indicates the channel is in use (has an active waveform) |
1 | Playing | Indicates the channel is actively playing a note, and thus will reject calls to play a new note |
2 | Indefinite | Set if the channel is playing an indefinite duration note |
3 | Has Volume Envelope | Set if the channel has a volume envelope |
4 | Has Frequency Envelope | Set if the channel has a frequency envelope |
Bits 5-7 are reserved for future use and, for enabled channels, will currently always be zero.
For example, calling this command on a channel that is playing a note with no envelopes set will return a value of 3 (00000011). A channel with a volume envelope set where playback is in the "release" phase of the envelope, and thus is free to play a new note, will return a value of 9 (00001001). A completely silent channel with no envelopes set returns 0, whereas a silent channel that has a frequency envelope set will return 16 (00010000).
Command 2: Set volume
VDU 23, 0, &85, channel, 2, volume
Sets the volume of the specified channel. The volume is a value from 0 to 127, where 0 is silent and 127 is full volume. Values over 127 will be treated as 127 (with one exception described later).
Specifying a channel of -1 (or 255) will set the global sound system volume level. (Requires Console8 VDP 2.5.0 or later.)
Using this command provides more direct control over a channel than the play note command. It can be used to adjust the volume of a channel that is already playing a note.
Setting a non-zero volume level on a channel that is silent and not playing a note will cause the channel to play a note at the specified volume for an indefinite duration. The note will be played at the frequency that was last set on the channel.
Setting the volume to zero on a channel that is playing a note will silence the channel. Whether this also aborts the note playback will depend on the VDP version you are using, and how you have set up the channel.
Up to the Console8 VDP 2.4.0 release, setting the volume to zero will always abort note playback on a channel.
From Console8 VDP 2.5.0 onwards, for channels that are playing a sample that has not reached the end of playback, setting the volume to zero will allow that sample to continue playing. Attempting to play a new note on that channel will restart the sample. Changing the sample will abort playback. To guarantee stopping sample playback, set the duration to zero. Behaviour for channels using other waveform types is unchanged.
Returns back the volume level set or -1 (255) to indicate a failure. Attempting to set the volume to -1 (or 255) on Console8 VDP 2.5.0 or later will not attempt to change the volume but instead will just return back the current volume level.
Prior to Console8 VDP 2.5.0 this command did not return a status.
Special case: Volume envelope
If the channel is actively playing a note with a volume envelope set on the channel then when setting the volume of a channel to zero, rather than silencing the channel immediately, the volume envelope will be allowed to complete (enter its "release" phase) before the channel is silenced. A channel with volume envelope in its "release" phase is not considered to be actively playing a note, so during this phase setting the volume to zero will immediately silence the channel.
Calling this command on a channel that has an active volume envelope adjusts the base volume level being applied to that envelope. For more information see the documentation for the volume envelope command.
Command 3: Set frequency
VDU 23, 0, &85, channel, 3, frequency;
Sets the frequency of the specified channel. The frequency is a 16-bit value specifying in Hz the frequency of the note to be played.
Using this command provides more direct control over a channel than the play note command. It can be used to adjust the frequency of a channel that is already playing a note.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
Special case: Frequency envelope
If the channel has a frequency envelope set then adjusting the frequency value whilst a note is playing will adjust the base frequency level being applied to that envelope. For more information see the documentation for the frequency envelope command.
Special case: Sample playback
Adjusting the frequency of a channel that is playing a sample will only result in the playback frequency being adjusted if the sample has been set to be tuneable. By default samples are not tuneable, and so adjusting the frequency of a channel playing a sample will have no effect. For more information see the documentation for the sample command.
Command 4: Set waveform
VDU 23, 0, &85, channel, 4, waveformOrSample, [bufferId;]
Sets the waveform type for a channel to use. The waveformOrSample
value is a single byte treated as a signed value.
Using a negative value for the waveform indicates that a sample should be used instead. For more information see the documentation for the sample command.
By default a channel is set to use waveform 0 (square wave).
Valid waveform values are as follows:
Value | Waveform |
---|---|
0 | Square wave |
1 | Triangle wave |
2 | Sawtooth wave |
3 | Sine wave |
4 | Noise (simple white noise with no frequency support) |
5 | VIC Noise (emulates a VIC6561; supports frequency) |
8 | Sample (specifying a 16-bit buffer ID for sample data) |
When specifying a waveform type of 8
for a Sample, the buffer ID for the sample must be sent as the next 16-bit value. There must be a sample created for the given buffer ID for the command to work, otherwise this command will fail. Similarly if a negative waveform value is given to indicate a sample then the sample must have been created for the given sample number for the command to work.
By default, a sample will ignore the frequency value set on the channel or in the play note command unless the sample has explicitly been set to be tuneable. Samples will also, by default, automatically loop if the note played is longer than the sample itself, or it is played for an indefinite duration. The sample will continue to loop until the note is stopped. This behaviour can be changed with commands documented below.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
Command 5: Sample management
VDU 23, 0, &85, channelOrSample, 5, sampleCommand, [parameters]
These commands are used to manage samples on the VDP which can be assigned to a channel as a waveform for playback.
Sample data is stored in buffers on the VDP, and can be manipulated using the buffered commands API.
When a negative number is used in place of the channel number then the command is referring directly to a sample, rather than a channel. Samples referenced in this manner are, by default, stored in buffers in the range 64256-64383 (&FB00
-&FB7F
). To map a negative sample number to a buffer range, you need to negate it, subtract 1, and then add it to 64256. This means sample number -1 is stored in buffer 64256, -2 is stored in buffer 64257, and so on. Any buffer however can be used for sample data, using commands listed below that explicitly reference a buffer ID.
Sample commands will return 1 if the command is processed successfully, or 0 to indicate a failure.
Sample commands 5, 3 and above were added in the Console8 VDP 2.2.0 release.
Command 5, 0: Load sample
VDU 23, 0, &85, sample, 5, 0, length; lengthHighByte, <sampleData>
This command is used to transfer a sample over to the VDP for later playback.
As sample data can be long, rather than using this command, you are advised instead to upload your sample data to a buffer on the VDP in multiple blocks using the buffered commands API and then use command 5, 2 (documented below) to indicate that the data within a buffer is a sound sample. That approach also allows for the use of different formats of sample data.
When using this command, the sample data is assumed to be 8-bit signed PCM samples at 16kHz. The sample data is sent as a series of bytes of the given length.
The length provided to this command is a 24-bit value, sent in little-endian order. It has been documented above as a 16-bit value followed by an 8-bit value for simplicity and/or compatibility with BBC BASIC. Using a 24-bit length gives us the flexibility to support samples larger than 64kB.
Specifying a sample number that has already been used will overwrite the existing sample with the new sample data, deleting all data contained within the corresponding buffer. If the existing sample had been assigned to a channel for playback then playback will be stopped and the channel will be set to use the default waveform (square wave).
A simple example of how to send a sample to the VDP using this command is as follows:
10 REM Load a sample into the VDP
20 infile=OPENIN "sample.raw"
30 length=EXT#infile
40 REM Send sample info to the VDP for sample -1
50 VDU 23, 0, &85, -1, 5, 0, length MOD 256, length DIV 256, length DIV 65536
60 REM Send sample data to the VDP
70 REPEAT
80 VDU BGET#infile
90 UNTIL EOF#infile
100 CLOSE#infile
110 REM Set channel 1 to use sample -1
120 VDU 23, 0, &85, 1, 4, -1
130 REM Play sample on channel 1
140 SOUND 1, -10, 10, length / 50
NB This example can be very slow as it sends the sample data byte-by-byte, taking just over 1s to send 2kb of data. During this time your computer will be unresponsive, and it is not possible to output to screen any kind of progress as any such PRINT
command will be interpreted as part of the sample data. Unfortunately at present there is no way to send data in bulk to the VDP from BBC BASIC, or to read chunks of files into memory in one go. For faster transfer of sample data you will need to write a program in assembly language and make use of file access APIs from MOS and the RST #18 vector to send larger chunks of data to the VDP.
The VDP Buffered Commands API provides an alternative example of sending sample data to the VDP which allows for progress to be reported whilst the sample is being uploaded.
As noted above, this command will return 1 on success or 0 for failure. In the event of a failure the VDP will ignore and discard the sample data being sent to it.
Failure may occur if an invalid sample number was given, or if the VDP could not allocate sufficient memory to store the sample.
Command 5, 1: Clear sample
VDU 23, 0, &85, sample, 5, 1
Removes the given sample number from the VDP. If the sample had been assigned to a channel for playback then playback will be stopped and the channel will be set to use the default waveform (square wave).
Deleting the underlying buffer using the buffered commands API will also remove the sample from the VDP.
This command will return 1 on success or 0 for failure.
Command 5, 2: Create a sample from a buffer
VDU 23, 0, &85, channel, 5, 2, bufferId; format, [sampleRate;]
This command is used to indicate that the data in the given buffer is a sound sample. The channel number will be ignored for the purposes of this command, but will be used in the return result.
The buffer ID is a 16-bit value giving the buffer number to use for the sample. The buffer must have been created using the buffered commands API before this command is called.
The format is a single byte giving the format of the sample data. The following formats are supported:
Value | Description |
---|---|
0 | 8-bit signed |
1 | 8-bit unsigned |
The format value can also have modifier bits set to modify the behaviour of the sample. The following modifier bits are supported:
Value | Description |
---|---|
8 | sample rate is sent in the next 16-bits |
16 | sample is tuneable |
The default sample rate for samples on the VDP is 16kHz (actually 16.384kHz to be precise).
If the sample is indicated to be tuneable then the sample will be set by default to have a base frequency of 523Hz (C5, or the C above middle C). This can be adjusted using the sample set frequency command 5, 3 documented below. If the sample is not indicated to be tuneable then the sample will ignore the frequency value set on the channel or in the play note command.
Once a sample has been created in this way, the sample can be selected for use on a channel using the following command:
Please note that if this command is called using a bufferId that has already been created as a sample then the existing sample definition will be overwritten. This can be used, for example, to reset the parameters of a sample. If the existing sample had been assigned to a channel for playback then playback will be stopped and the channel will be set to use the default waveform (square wave).
This command will return 1 on success or 0 for failure. The channel number of the response will correspond to the channel number given to this command.
Support for changing sample rates, and tuneable samples, was added in the Console8 VDP 2.2.0 release.
Command 5, 3: Set sample base frequency
VDU 23, 0, &85, sample, 5, 3, frequency;
Sets the base frequency of the given sample, allowing playback of the sample to be tuned to different frequencies. The 16-bit frequency value given specifies the frequency value in Hz that the sample data is deemed to represent.
If the frequency of a sample has not been specified (or is set to zero) then the sample playback system will ignore the frequency value set on the channel or in the play note command. Setting a base frequency allows the frequency of playback to be adjusted.
This command will return 1 on success or 0 for failure.
This command was added in the Console8 VDP 2.2.0 release.
Command 5, 4: Set sample frequency for a sample by buffer ID
VDU 23, 0, &85, channel, 5, 4, bufferId; frequency;
Sets the base frequency of the sample identified by the given bufferId. This command effectively operates the same as command 5, 3 but allows you to specify the sample by buffer ID rather than sample number.
As with command 5, 2 the channel number will only be used for the return value and will otherwise be ignored.
This command will return 1 on success or 0 for failure.
This command was added in the Console8 VDP 2.2.0 release.
Command 5, 5: Set sample repeat start point
VDU 23, 0, &85, sample, 5, 5, repeatStart; repeatStartHighByte
Sets the start point for the sample repeat. The repeat start point is a 24-bit value giving the offset in bytes from the start of the sample data to the point at which the sample should start repeating. (See note against command 5, 0 for why this is a 24-bit value.)
By default, samples will repeat from the start of the sample data. Setting a repeat start point allows you to specify a point within the sample data from which the sample should repeat. Setting a repeat start point to zero will cause the sample to repeat from the start of the sample data. Setting a repeat start point to a value that goes beyond the end of the sample data will cause the sample to never repeat.
This command will return 1 on success or 0 for failure.
This command was added in the Console8 VDP 2.2.0 release.
Command 5, 6: Set sample repeat start point by buffer ID
VDU 23, 0, &85, channel, 5, 6, bufferId; repeatStart; repeatStartHighByte
Operates the same as command 5, 5 but similar to command 5, 4 allows you to specify the sample by buffer ID rather than sample number.
This command will return 1 on success or 0 for failure.
This command was added in the Console8 VDP 2.2.0 release.
Command 5, 7: Set sample repeat length
VDU 23, 0, &85, sample, 5, 7, repeatLength; repeatLengthHighByte
Sets the length of the sample repeat. The repeat length is a 24-bit value giving the length in bytes of the sample repeat. (See note against command 5, 0 for why this is a 24-bit value.)
The default repeat length value for a sample is -1
which indicates the sample should repeat until the end of the sample data, so by default samples will repeat. (A length of -1 can be sent with this command as &FFFF; &FF
for the length data.)
Setting an explicit repeat length allows you to specify a length within the sample data for the sample to repeat. Setting a length to zero, or a value that goes beyond the end of the sample data, will cause the sample to never repeat.
This command will return 1 on success or 0 for failure.
This command was added in the Console8 VDP 2.2.0 release.
Command 5, 8: Set sample repeat length by buffer ID
VDU 23, 0, &85, channel, 5, 8, bufferId; repeatLength; repeatLengthHighByte
Operates the same as command 5, 7 but similar to command 5, 4 allows you to specify the sample by buffer ID rather than sample number.
This command will return 1 on success or 0 for failure.
This command was added in the Console8 VDP 2.2.0 release.
Command 6: Volume envelope
VDU 23, 0, &85, channel, 6, type, [parameters]
These commands are used to set a volume envelope on a channel.
When a volume envelope has been set on a channel then the volume level of the channel will be adjusted over time according to the envelope. This can be used to create a variety of effects.
The volume level given either by the play note command or the set volume command is used as the base/target volume level for the envelope. The envelope will then adjust the volume level from this base level.
When a volume envelope has been applied to a channel it will be applied to all notes played on that channel until the envelope is changed or removed, just like it would on a synthesiser.
Volume envelopes have the concept of a "release" phase. When a channel playing a note is in the "release" phase the channel may still be making a noise, but it is no longer considered to be busy and so it is free to be used for another note.
It should be noted that volume envelopes are compatible with sample playback. If a channel is set to play a sample and has a volume envelope set then it will be applied to the sample playback. As the "release" phase of a volume envelope is not considered to be part of the duration of a note though, this means that some attention needs to be paid to the duration of notes when playing samples. You are advised to either use envelopes without a release phase (i.e. with a release duration of 0
), or to subtract the duration of the release phase from the duration of the note when playing a sample. Giving the complete duration of the sample when playing a note would otherwise result in the sample starting to repeat when the "release" phase begins.
With all volume envelope types, it should be noted that the maximum volume level that the sound system supports is 127, and so volumes will get clipped to that level.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
The following envelope types are supported:
Type 0: None
VDU 23, 0, &85, channel, 6, 0
Disables the volume envelope on the given channel.
Type 1: ADSR
VDU 23, 0, &85, channel, 6, 1, attack; decay; sustain, release;
Sets the volume envelope on the given channel to use an ADSR envelope.
Values for attack, decay and release are all 16-bit numbers giving a time for that phase in milliseconds. The sustain value is an 8-bit number giving the level to sustain at, which is a modifier to the target level.
This is a common type of envelope used in many synthesizers. It is made up of four stages:
- Attack - The volume level rises from 0 to the target volume level over the given number of milliseconds.
- Decay - The volume level falls from the sustain level to the release level over the given number of milliseconds.
- Sustain - The volume level is held at the sustain level until the note is released.
- Release - The volume level falls from the sustain level to 0 over the given number of milliseconds.
The volume level during the sustain phase is calculated using the simple formula:
When playing a note on a channel that has an ADSR envelope set the note duration is handled slightly differently. A note will always play for a minimum of the Attack and Decay phases. Calling "play note" with a duration of zero will therefore play a note for the Attack and Decay phases. The sustain phase will only be entered if the note duration is longer than the Attack and Decay phases. The Release phase will be entered either when the note duration has elapsed or the Attack and Decay phases have completed, whichever is longer.
An example of setting an ADSR envelope on a channel is as follows:
10 REM Set channel 1 to use an ADSR envelope
20 VDU 23, 0, &85, 1, 6, 1, 400; 100; 100, 2000;
30 REM Play a note on channel 1
40 VDU 23, 0, &85, 1, 0, 60, 440; 1500;
In this example we are defining an ADSR envelope, and then playing a note. We are using the VDU`` command to play the note, rather than the
SOUND` command just for clarity.
The ADSR envelope set here has an attack phase of 400ms, a decay phase of 100ms, a relative sustain level of 100 and a release phase of 2000ms. The note we are playing is an "A" (440Hz) with a duration of 1500ms and a base/target volume of 60.
What you hear when this code runs is a note that starts off quiet and over 0.4s it gradually gets louder until it reaches the target volume of 60 - this is the attack phase. The note quickly over the next 0.1s reduces its volume down to the sustain level of 47 (calculated using (60 * 100) / 127) - this is the decay phase. The note then holds at this volume level for a further 1s, at which point a total of 1500ms has elapsed (the note duration we sent to the play note command) - this is the sustain phase. Finally the note gradually reduces its volume over 2s until it is silent - this is the release phase.
As noted elsewhere, during this release phase the channel is considered to be free and so can be used to play another note. Playing another note will interrupt the release phase and the new note will immediately play.
Type 2: Multi-phase ADSR
VDU 23, 0, &85, channel, 6, 2, attackCount, [level, duration;]*, sustainCount, [level, duration;]*, releaseCount, [level, duration;]*
* this sub-phase data is optional, depending on the preceding count value, and will repeat as necessary to match the count.
This command will set up a volume envelope that supports multiple sub-phases for each attack/decay, sustain, and release phases. Conceptually this command is similar to the simpler type 1 ADSR envelope, but it allows each phase to be split into sub-phases for greater control.
This is a variable length command, with the exact format and number of parameters determined by the command itself.
Each sub-phase consists of two pieces of data; a target volume level, and the duration of that sub-phase in the format level, duration;
. The duration is a 16-bit value setting the length in ms for that sub-phase. The target volume level is the envelope data is a number from 0-255 and specifies a relative level centred around 127. The actual target level, to be reached by the end of that sub-phase, is calculated as follows:
Unlike a type 1 ADSR envelope, this envelope type considers "attack" and "decay" to be part of the same envelope phase. You can simulate distinct "attack" and "decay" phases by providing separate sub-phases for each within the attack/decay phase.
Specifying zero attack/decay sub-phases is equivalent to specifying a single attack sub-phase with target volume level 127 of 0ms duration.
As the "sustain" phase of a volume envelope extends until the note duration has completed, it gets some special consideration. The following rules will apply:
- if no sustain phases are defined then the sustain level will match the end target level of the attack/decay phase
- if sustain sub-phases only consist of zero duration entries then the envelope will automatically evenly spread the remaining note duration amongst these sub-phases
- if any sub-phases contain a duration then the sustain phase will loop through these sub-phases
- mixing in zero duration sub-phases will cause abrupt volume level steps
Envelopes with looping sustain phases will always complete a loop cycle before moving on to the release phase. This means that a note effectively automatically extends its duration. The audio system will, however, consider the note to be completed once the duration has been reached, even if the note is part-way through a "sustain" loop, allowing playback to be interrupted to start a new note.
Once the sustain phase has completed the envelope will process the release sub-phases. Conventionally the final release sub-phase will typically target a volume level of 0 for silence, although this is not required.
TODO: add some examples
Support for this envelope type was added in Agon Console8 VDP 2.5.0.
Command 7: Frequency envelope
VDU 23, 0, &85, channel, 7, type, [parameters]
These commands are used to set a frequency envelope on a channel.
When a frequency envelope has been set on a channel then the frequency of the channel will be adjusted over time according to the envelope. This can be used to create a variety of effects.
The frequency given either by the play note command or the set frequency command is used as the base/target frequency for the envelope. The envelope will then adjust the frequency from this base frequency.
When a frequency envelope has been applied to a channel it will be applied to all notes played on that channel until the envelope is changed or removed, just like it would on a synthesiser.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
The following envelope types are supported:
Type 0: None
VDU 23, 0, &85, channel, 7, 0
Disables the frequency envelope on the given channel.
Type 1: Stepped frequency envelope
VDU 23, 0, &85, channel, 7, 1, phaseCount, controlByte, stepLength; [phase1Adjustment; phase1NumberOfSteps; phase2Adjustment; phase2NumberOfSteps; ...]
The design of the stepped frequency envelope is based on the pitch envelope provided as part of the ENVELOPE
command in BBC BASIC.
The number of phases is set by the phaseCount
parameter.
The controlByte
parameter is a bit mask that controls how the envelope will operate. The following bits are defined:
Bit | Name | Meaning |
---|---|---|
0 | Repeats | If set then the envelope will repeat indefinitely whilst the note continues to play. If not set then the envelope will only be applied once. |
1 | Cumulative | If Repeat has been set then the envelope will apply cumulatively on each repeat of the envelope. If it is clear then the base frequency is used on each iteration thru the envelope. |
2 | Restrict | If set the envelope frequency generator will be restricted to returning values the range 0-65535. If the frequency goes outside this range then the envelope will set a zero frequency. When clear the calculated frequency is permitted to go outside this range, and the actual frequency set will be treated as MOD 65536 . |
Currently no other bits are defined, and are reserved for future use, so should be set to zero.
The stepLength
parameter is a 16-bit number giving the length of each step in milliseconds.
Each phase is defined by two parameters. Firstly there is an adjustment value, given as a 16-bit number. This is the amount that the frequency will be adjusted by for each step in the phase. Secondly there is a number of steps for the phase, given as a 16-bit number.
(In comparison, the BBC Micro's ENVELOPE
command has a fixed three phase design, all time values were given in centiseconds, and would automatically repeat unless the top bit of the step length value was set. The pitch envelope could not be applied cumulatively. Two phase envelopes were achieved by setting the number of steps in the second phase to zero.)
The following example sets a stepped frequency envelope on channel 1:
10 REM Set channel 1 to use a stepped frequency envelope
20 VDU 23, 0, &85, 1, 7, 1, 2, 1, 30; 40; 6; -30; 4;
30 REM Play a note on channel 1
40 SOUND 1, -10, 100, 30
This will play a simple "siren" like sound that goes up and down, which repeats for the duration of the note (1.5s).
The envelope described here has two phases, and the steps are each set to be 30ms long. The first phase has an adjustment of 40, and 6 steps. The second phase has an adjustment of -30, and 4 steps. The envelope will therefore start at the base frequency, and then increase by 40Hz every 30ms for 6 steps. It will then decrease by 30Hz every 30ms for 4 steps. The envelope will then repeat from the start.
We can change the control byte value to 3, as follows for a different effect:
You may have noticed that with the envelope as defined we are raising by a total of 240Hz, and then lowering by a total of 120Hz...
With this new control byte value, on each successive loop through the frequency envelope the note will get higher and higher.
Command 8: Enable Channel
VDU 23, 0, &85, channel, 8
This command will enable the given channel.
By default, an Agon Light will start up with three channels enabled, numbered 0-2. This command can be used to enable additional channels, up to 32 of them.
Please note that channels do not have to be enabled in order. For example, you can enable channel 31 without having enabled channels 0-30 first.
Attempting to enable an already enabled channel will have no effect.
It should be noted that enabling a channel has a cost, and so it is recommended that you only enable channels that you are actually using. The performance of the VDP with a large number of channels enabled has not been tested.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
Command 9: Disable Channel
VDU 23, 0, &85, channel, 9
This command will disable the given channel.
The channel is immediately disabled. Any sound that may have been playing is instantly stopped.
Attempting to disable an already disabled channel will have no effect.
Re-enabling a disabled channel will give you a fresh channel, with none of the previous settings for that channel being retained.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
Command 10: Reset Channel
VDU 23, 0, &85, channel, 10
This command will reset the given channel.
This is equivalent to disabling and then enabling the channel.
As with the disable command, any sound that may have been playing is instantly stopped.
Following a reset, the channel will be in the same state as it was when it was first enabled. This includes the frequency, volume, and envelope settings. Resetting a channel is a fast way to stop the sound on a channel, and clear any envelopes that may have been set.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
Command 11: Seek to position
VDU 23, 0, &85, channel, 11, position; positionHighByte
For channels that are playing a sample, this command will seek to the given position within the sample data. NB this is a byte offset from the start of the sample data, and not a time offset.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
This command was added in the Console8 VDP 2.2.0 release.
Command 12: Set duration
VDU 23, 0, &85, channel, 12, duration; durationHighByte
Adjusts the duration (in ms) of any currently playing note on a channel. If a channel is not already playing a note, then a new note will be played for the duration given. The new note will be played at the last frequency and volume set for the channel.
This command can be used to play notes for a duration longer than can be specified in the play note command, which can be useful for playing long sound samples.
When used on a channel that is already playing a note, if the duration set is less than the time that the channel has currently been playing then the note will be stopped.
If the duration is set to -1 (65535) then the note will be played indefinitely until the channel is silenced by setting its volume to zero, or by setting a duration to less than the time that the channel has currently been playing.
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
This command was added in the Console8 VDP 2.2.0 release.
Command 13: Set sample rate
VDU 23, 0, &85, channel, 13, sampleRate;
This command allows for the sample rate of a channel, or of the underlying audio system, to be adjusted.
The primary intended use of this command is to allow for the sample rate of the underlying audio system to be adjusted. This can be used to improve the quality of audio playback, or to reduce the processing time required by the VDP to play audio. This is done by specifying a channel number of -1 (255). The sample rate is a 16-bit value specifying the number of samples per second to play.
By default when your Agon starts up the audio system's sample rate is set to 16kHz (16.384kHz to be precise). Using a higher sample rate may result in slightly better quality audio, but will also use more processing time on the VDP. Higher sample rates can be useful for tuned sample playback, or for playing back samples that have been recorded at a higher sample rate.
When specifying a specific channel number, the effect of this command is to have that channel behave as if the underlying audio system is operating at the given sample rate. This can be used to adjust the pitch of a channel relative to other channels. This means that setting a sample rate higher than the underlying audio system will result in the channel being pitched lower than other channels, and vice versa. Setting an individual channel to use a higher sample rate than the underlying audio system will not result in any greater clarity for that channel, and may result in a loss of quality for that channel.
Changing the sample rate of the underlying audio system will affect all channels, and at the same time will reset the sample rate of all the channels to the same value. This means that if you have set an individual channel to use a different sample rate than the underlying audio system then that channel will be reset to use the same sample rate as the underlying audio system.
When changing the sample rate for the underlying audio system, the frequency of note playback is not affected by the sample rate, so changing the sample rate will not affect the pitch of notes being played.
(NB there is a bug in the underlying audio system that means that changing the underlying sample rate will cause the pitch of notes currently being played to change. If the next note played on a channel is at exactly the same frequency as the last note that will also play at an incorrect pitch. Playing a note at a different frequency will clear this issue and all subsequent notes will be played at the correct pitch. This issue does not affect sample playback. This bug will be fixed in a future release.)
Returns 1 on success, 0 for failure.
Prior to Console8 VDP 2.5.0 this command did not return a status.
This command was added in the Console8 VDP 2.2.0 release.
Command 14: Set channel waveform parameters
VDU 23, 0, &85, channel, 14, parameter, value
The exact use of this command will vary depending upon the waveform type being used by the channel.
Parameter | Description |
---|---|
0 | Duty cycle (0-255 for 0-100% - only applicable for channels with a square wave set) |
2 | Volume (0-127 for 0-100%) |
3 | Frequency (lower 8-bits only) |
&83 | Frequency (full 16-bit value) |
The upper bits of the parameter byte are used to indicate the way that the value will be interpreted. The following bits are defined:
Bit | (Hex) | Meaning |
---|---|---|
7 | &80 | on = 16-bit value, off = 8-bit value |
When a 16-bit value is used, the value is sent as two bytes in little-endian order, i.e. with the low byte first. When a 8-bit value is used, the value is sent as a single byte. If you specify a 16-bit value and only send a single byte then the next byte sent to the VDP (which you probably intended to be used for the next VDU command) will be used as the high byte of the value.
If you provide a 16-bit value for a parameter that only supports an 8-bit value then the value will be truncated to 8-bits, i.e. the high 8-bits will be ignored.
Future versions of this command may support setting other parameters, and the use of flags in the upper bits of the parameter byte to indicate different ways of interpreting the value provided.
(Planned future versions of this command may support adjusting the parameter using a relative value, rather than an absolute one, or may support adjusting the parameter using a multiplier. These features are not yet supported.)
Returns 1 on success, 0 for failure.
This command was added in the Console8 VDP 2.5.0 release.